Large Animal Games

www.largeanimal.com

Large Animal was founded by Josh Welber and Wade Tinney in 2001 with the goal of creating unique casual games with an independent focus. 12 years, more than 100 games, and many awards later, Large Animal has emerged as a leader in the Social and iOS Games spaces. We’ve been focused exclusively on social gaming since 2008 and have developed products on all major social platforms-- from Facebook and Facebook Connect to iPhone & iOS and the web. All are powered by our cross-network social game platform – Toga. In addition to aggregating audiences across multiple social contexts, this platform provides a rich toolset for managing social games as a service, including retail marketing of virtual goods, customer support tools, robust analytics dashboards, and more. Although “social games” is a category with a lot of buzz, our philosophy for social game success remains simple: make fun games that are easy to learn but rich in depth and give friends more ways to connect with each other. Our games are skillfully designed to appeal to players across the gaming spectrum-- from non-gamers to hardcore. In addition to developing our own intellectual property, we’ve also teamed up with partners such as Microsoft, LEGO, Mattel, BBC Travel, MTV, STARZ, Discovery Kids, Cartoon Network, New York Philharmonic, Swatch, Arm & Hammer, and many other well-known companies to create innovative games, products and marketing opportunities that connect users, fans and consumers across platforms.

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Large Animal was founded by Josh Welber and Wade Tinney in 2001 with the goal of creating unique casual games with an independent focus. 12 years, more than 100 games, and many awards later, Large Animal has emerged as a leader in the Social and iOS Games spaces. We’ve been focused exclusively on social gaming since 2008 and have developed products on all major social platforms-- from Facebook and Facebook Connect to iPhone & iOS and the web. All are powered by our cross-network social game platform – Toga. In addition to aggregating audiences across multiple social contexts, this platform provides a rich toolset for managing social games as a service, including retail marketing of virtual goods, customer support tools, robust analytics dashboards, and more. Although “social games” is a category with a lot of buzz, our philosophy for social game success remains simple: make fun games that are easy to learn but rich in depth and give friends more ways to connect with each other. Our games are skillfully designed to appeal to players across the gaming spectrum-- from non-gamers to hardcore. In addition to developing our own intellectual property, we’ve also teamed up with partners such as Microsoft, LEGO, Mattel, BBC Travel, MTV, STARZ, Discovery Kids, Cartoon Network, New York Philharmonic, Swatch, Arm & Hammer, and many other well-known companies to create innovative games, products and marketing opportunities that connect users, fans and consumers across platforms.

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Country

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State

New York

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City (Headquarters)

New York City

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Employees

11-50

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Founded

2001

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Estimated Revenue

$5,000,000 to $10,000,000

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Social

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Potential Decision Makers

  • Office Manager

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  • Nerd

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  • Quality Assurance

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