BELOUDEST

www.beloudest.com

Beloudest is a games design and development company based in south London, with an extended, scalable and multi-disciplinary team of up to 15. It focuses on harnessing the potential of Virtual Reality technology in creating immersive, story-based games.   Beloudest head honcho and Creative Director Stuart Spencer works with a creative writer to develop storylines, and leads the programming thereafter. He relies on a wider team of 3D modellers, programmers, motion graphics designers, concept artists, sound designers, composers and copywriters to bring the games to life.   Stu founded Beloudest in 2012, and after initial forays into mobile game and app development, it also worked in music and audio production, cloud infrastructure and website design. In 2014 the company began to concentrate on designing larger, engaging game concepts. R.I.S.E? Immersive experience design?   The first project to involve mass collaboration from the team was Exo Exit, a sci-fi action, adventure and exploration game based on the surface of Mars. Developed for PC and Mac platforms, plans were made to incorporate Virtual Reality gameplay and to develop console versions. Based on a novel by Beloudest associate Louis Weinblatt, the game features an expansive playing environment and deep character and plot detail.   Seeking to create more immediacy and work with VR technology from the off, Stu began work on another game, Bad Day To Fly – a flight combat simulation. With immediate results developing VR connectivity, the basic game outline was developed to become a fully formed, character-driven storyline. The project now approaches its Alpha release.

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Beloudest is a games design and development company based in south London, with an extended, scalable and multi-disciplinary team of up to 15. It focuses on harnessing the potential of Virtual Reality technology in creating immersive, story-based games.   Beloudest head honcho and Creative Director Stuart Spencer works with a creative writer to develop storylines, and leads the programming thereafter. He relies on a wider team of 3D modellers, programmers, motion graphics designers, concept artists, sound designers, composers and copywriters to bring the games to life.   Stu founded Beloudest in 2012, and after initial forays into mobile game and app development, it also worked in music and audio production, cloud infrastructure and website design. In 2014 the company began to concentrate on designing larger, engaging game concepts. R.I.S.E? Immersive experience design?   The first project to involve mass collaboration from the team was Exo Exit, a sci-fi action, adventure and exploration game based on the surface of Mars. Developed for PC and Mac platforms, plans were made to incorporate Virtual Reality gameplay and to develop console versions. Based on a novel by Beloudest associate Louis Weinblatt, the game features an expansive playing environment and deep character and plot detail.   Seeking to create more immediacy and work with VR technology from the off, Stu began work on another game, Bad Day To Fly – a flight combat simulation. With immediate results developing VR connectivity, the basic game outline was developed to become a fully formed, character-driven storyline. The project now approaches its Alpha release.

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City (Headquarters)

Croydon

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Employees

1-10

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Founded

2011

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Estimated Revenue

$1 to $1,000,000

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Potential Decision Makers

  • Founder - Game Development and Design , Programming and Web Development

    Email ****** @****.com
    Phone (***) ****-****

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